|Developer(s)||Murudai Independent Game Development|
|Publisher||Murudai Independent Game Development|
|Release||17 June 2011|
|Platform(s)||PC, Xbox 360|
|Media||Steam, GamersGate, Xbox LIVE Indie Games|
Solar 2 is an open-world, sandbox game set in an infinite abstract universe. Play constructively: grow your system, nurture life on your planets and attack enemy life in huge space battles. Play destructively: crash into other objects and cause chaos, use your orbiting objects like wrecking balls, steal planets from other systems.
- Dynamic abstract sandbox universe. Changes and evolves as you do.
- Non-linear missions and open-world gameplay.
- No boundaries. Drift forever in ambient space bliss.
- Full of weird eccentric humor and stuff.
- Extensive custom sound track.
Solar 2 was developed by Jay Watts, who did most of the work. That includes all concept and design, all programming, all ingame graphics and animations, business, publishing. Solar 2 took 10 months to develop using Microsoft XNA Game Studio using Visual Studio C# Express. No 3rd party engines were used. Graphics were done with Adobe Flash and Adobe Photoshop. Jay Watts called upon other artists and assistants which helped make what Solar 2 is now, here are a list of all know assistants.
- JP Neufeld, Brian James and Matt Wiesen of Symphony of Specters for the music and sounds of Solar and Solar 2
- Kamikaye@DeviantART for the splash screen image of Solar 2.
- Nick Gravelyn, for his “EasyStorage” XNA code.
- Shawn Hargreaves, for his XNA resource blog.
- Cygon, for the XNA WiX installer used for PC versions of Solar 2.
- CN Ops Alpha Tester.
Soundtrack and Artwork:Edit
The Solar 2 OST along with the splash screen was released to the general public for free on the 26th of June 2011 by Jay Watts as a "thank you gift" to the fans.